Die Hard asks naive but powerful questions: If you have to get from A to B—that is, from the 31st floor to the lobby, or from the 26th floor to the roof—why not blast, carve, shoot, lockpick, and climb your way there, hitchhiking rides atop elevator cars and meandering through the labyrinthine, previously unexposed back-corridors of the built environment?
BLDG BLOG takes a meandering, but all the better for it, look at how Bruce Willis and the IDF deal with walls in places they don’t want them, and with doors providing nothing but predictability to the people they don’t want to find them.
As well as linking to an interesting-looking report on how the IDF operate in such quasi-tunnels in an urban area, the post provides an alternate scenario for Die Hard 2, suggesting that maybe Nakatomi Plaza rather than Mr. Willis was the reason for the first film’s brilliance.